Evidence (2013)

AUGUST 21, 2013

GENRE: MOCKUMENTARY, SLASHER
SOURCE: DVD (OWN COLLECTION)

I don't come up with too many horror movie ideas, but I had one about a slasher/survival horror hybrid centered on a bus crash that I thought was pretty good, so I was curious to see Evidence, which seemed to be along the same lines but with a found footage element, and also in the desert (mine was in the harsh winter, limiting how far anyone wanted to go from their shelter). That it wasn't a traditional found footage movie is the only reason I watched it (see HERE), though it did little to change my mind that there are more of these movies than we ever could have needed.

The gimmick here is an inspired one; it's literally about found footage, as our (traditionally shot) heroes are sifting through the evidence of a massacre, trying to figure out who their killer is before they can get too far away (if they're still alive at all). Luckily for them, nearly every person involved had a camera or a cell phone to shoot video with, and thus things like fingerprints and DNA are of no use to them - they can watch the crimes themselves and use high tech video equipment to do impossible things, like zoom in and enhance shaky/blurry cell phone footage to get a pretty clear shot of someone's name on a duffel bag, or invert the color of an image to pull shadow highlights and create a crystal clear shot of their killer. Stephen Moyer plays the cop who designed this software, and thus spends most of the movie staring at a monitor and shouting things like "Increasing the DPI detail and adding a de-blur filter!", while Radha Mitchell looks on, occasionally gasping at the sight of someone being killed (luckily, half of the people shot their own deaths, giving us a nifty perspective on the proceedings).

There are two benefits to this, the obvious one being that it doesn't have as many "Why are they filming?" moments or downtime - the bus crash occurs about 10 minutes after our first video shot (there are 10-15 minutes of setup before the found footage aspect kicks in), and things are pretty frenetic for the rest of the runtime. The other benefit is that the videos aren't edited yet, nor do they know which order they go, so we occasionally get to see things happening out of order, layering in information that we already saw other characters reacting to. I almost wish they did more with this idea, but it would probably get confusing since it's all dark (and glitched - a fire has rendered a lot of the footage corrupted), and they also make the peculiar choice to cast same sized, similar looking women to play three of the female leads (the 4th is Dale Dickey, playing yet another white trash weirdo). With a lot of the footage presented in detail-light "negative" vision (as opposed to the more traditional green-tinted "night vision", for some reason), it's often very difficult to tell which one is which, and same goes for the two not-very-imposing male characters with short hair. One died and I thought for sure it was the other guy, and then couldn't understand where he went. PLEASE, I know casting is beyond control in some cases, but you can at least give the characters plenty of accessories and hairstyles to differentiate if you're taking a lo-fi approach to the movie like this one does.

So that, the over-reliance on glitches to provide scares (via the sudden ZZZZT! noise), and the ridiculous resolution that managed to be even stupider than the intentionally dumb one I theorized as a joke (that Moyer was the killer and did all this to show off his awesome "Enhance!" skills*), unfortunately kills what could have been a cool movie, and certainly one that extended "found footage" lease on life for another month or so. In fact, one might recall another movie that blended mock-doc and traditional footage, which also had a lot of promise but was sunk due to lousy execution - The Fourth Kind, and they might do without even realizing that it's from the same director: Olatunde Osunsanmi. He didn't write it this time, but it's almost criminal how he seemed to have learned nothing from last time - both films suffer from a failed attempt to make the footage and the narrative scenes equally compelling. With no personal stakes in the case and almost zero time spent developing them, there's no real reason to care much about Moyer/Mitchell's story, and since the killer isn't threatening to strike again or whatever, it doesn't make much of a difference if they solve the case or not.

Likewise, since it's after the fact, it's obvious to anyone who's ever seen a movie before that one of the two (unnamed for an hour or so) survivors is the killer, limiting the options as there isn't a big cast to begin with and two of them are dead almost as soon as they arrive at the junkyard. A lengthy chunk of the movie is devoted to figuring out Dickey's character and listing her husband as a suspect, but this is just a waste of time, something Osunsanmi (or screenwriter John Swetnam) must have realized himself as it ends on a shrug with 25 minutes of the movie to go. Hilariously, Dickey's character seemingly teleports onto the bus (despite filming everything, her arrival is MIA, though the final twist could explain this if you want to put some thought into it/give the killer's intelligence even more credit), and rarely interacts with the cast (her big scene is a self shot bit in a bathroom mirror), so lopping her and her husband's storyline out of the movie entirely wouldn't take much effort, nor would it make any difference to anything but the runtime.

Oh well. It's not unwatchable, but with the gimmick mostly just providing frustration and the mystery a complete bust, there isn't much to recommend here beyond the gonzo kills (the killer uses a blowtorch to dismember one victim - points for creativity!); Moyer and Mitchell are both engaging performers but they were clearly only hired for 1-2 days' work, so fans of theirs will walk away disappointed by their limited screentime. Even the similar Surveillance at least kept me more engaged before getting to its own (somewhat obvious) ending, and that had a weirdo threeway scene to boot.

What say you?

Frankenstein's Army (2013)

JULY 31, 2013

GENRE: MAD SCIENTIST, MOCKUMENTARY
SOURCE: THEATRICAL (REGULAR SCREENING)

I talked to one of the FX guys behind Frankenstein's Army at last year's Comic Con, and got positively giddy about the movie's premise - a group of soldiers discover a bunker overrun with Nazi "Zombots" created by none other than Frankenstein himself. He showed me a few of the creatures, talked about a few others, gushed over Karel Roden as Frankenstein... but never once mentioned that the film, set in WWII, was a goddamn found footage movie. Even then, in 2012, I would have rolled my eyes a bit at the thought of yet another mock doc, but over a year later, having finally seen the film, it just really made me sad.

Obviously director (and a zillion other credits, including both "idea by" and "story by", which has to be a first) Richard Raaphorst couldn't have known how badly overrun the sub-genre would be by the time his movie saw release (it was shot in early 2012), but it WAS his responsibility to justify the approach within his narrative, and that is where he misses the mark. Even if you ignore the myriad anachronisms (sync sound on a color film camera that shoots 16:9 footage?) and laughable mistakes (the camera guy says he just loaded his last roll of film with 25 minutes of the movie left to go - and he also somehow loaded it while covered in blood and frightened out of his mind), there is never a point in the movie where I understood why it HAD to be presented in the first person format. Paranormal Activity, Blair Witch, Cloverfield... all of these films provided the excuse and maintained the necessary "meet me halfway" balance with the audience - ALL of em have their "Why are they filming?" parts and some suspension of disbelief with regards to battery power and tape, but this has NOTHING. Our guy mentions needing to document the trip in case their target isn't able to be captured alive, but why film so many of his fellow soldiers' conversations that he doesn't take part in, or stand in the middle of a battlefield (!) to film a shootout with an enemy troop? Why does he always helpfully pan back and forth between a monster and his comrades that are shooting at it (again, sometimes standing directly between them)?

And that's the biggest problem - the single camera (well, sort of - they also frequently cut to a different angle with no lapse in time) keeps the action at bay, and thus reduces the time we get to spend with the movie's incredible creatures. I didn't care much for the film, but I almost hope it's a huge hit just so they can justify an action figure line, as each creature is something I'd love to have on a shelf. As I described them in that Comic Con piece, they look like Bioshock's monsters mixed with something Clive Barker might come up with, and I was impressed at how they all had their own unique look, even though we didn't get to see them all that much. There are a couple of extended fight scenes (such as the one with Propeller-Head), but for the most part our camera guy will stumble across one of them while running around the bunker's hallways, focus on him for a second or two, and then turn and run the other way before we could even really tell what their "power" was. It started to feel more like a maze at Universal Horror Nights or something, where you'll find a room/monster that you wanted to just soak in and enjoy the design, but couldn't because you were being ushered through as quickly as possible. It's a good thing our sociopathic protagonist is a savant at running backwards through dark, unfamiliar areas, or else we would see them even less than we do. And they're all practical creations, best as I can tell, so it's not like they had to hide bad CGI or limit their rendering time or something - film the movie normally and show em off!

But if you do your best to ignore the found footage aspect, it's not too bad. Even in their limited screentime, the monsters still help make it one of the more visually interesting horror films in quite a while, and it's nice to see a WWII set horror film about a discovered bunker that wasn't based around psychological trauma or a supernatural presence. The cast is compact enough to keep everyone straight even with their limited character development (having trouble telling the soldiers apart is almost always a problem for me with these things), and it's certainly one of the faster paced entries in the war/horror genre (again, so many of them are based on psychologically-tinged elements, which translates to a slow burn affair). And Roden IS indeed a delight as Frankenstein, clearly having a ball spouting mad scientist nonsense and digging into brains and what not as he worked on new creations.

I also appreciated, on an admittedly weird level, that they didn't shy away from making our protagonists into assholes. One soldier kills a bunny for no reason, another orders a child to be used as bait (doesn't end well), and they laugh when a captured enemy soldier is killed. Usually I detest this sort of thing, but in a found footage movie (especially one where I'm basically only watching for the production design) I know everyone's gonna die anyway, so they might as well go for broke. And one guy who had a bit of a Michael Fassbender thing going on largely refrained from doing anything too dickish, so there's still someone to root for, sort of. It's not much of a surprise that there's a traitor among them, though then we're treated to yet another giant "guess we gotta go with it" moment, where the traitor explains why he needs to be kept alive, even protected by the others, or else the movie would end.

Look, I've certainly seen worse, is what I'm saying. I was constantly at odds with wanting to love the movie for its creatures and aesthetic, and getting angrier that it was yet another found footage movie where the filmmakers clearly had no interest in even trying to follow the "rules" of the format. Much like 3D, it's a tool that can be used very effectively, and its unfortunately fallen into the hands of those who just want to cash in on a trend without realizing that they're the ones that will ultimately kill it (again). Kind of a shame, but unlike the Amber Alerts or Absences of the world, at least this won't make you want to swear off the format forever.

What say you?

Delivery (2013)

JUNE 18, 2013

GENRE: MOCKUMENTARY, SUPERNATURAL
SOURCE: THEATRICAL (FESTIVAL SCREENING)

I may be burned out on the "found footage" concept in general, but that's only because so many movies have done it wrong, and thus giving me a slight knee-jerk reaction to any such title that I stumble upon as of late. But IF they're done right, I can be won over, and thankfully Delivery (which premiered tonight at the LA Film Festival) mostly nails the approach, allowing me to forgive some of its missteps. Hell even if they got it totally wrong, the fact that it's not about a team of paranormal investigators automatically makes me like it more than the last 5-6 that I've suffered through.

To be clear, it's not a traditional found footage movie - our heroes Kyle and Rachel are actually starring in a reality show that depicts the ups and downs of their first pregnancy. To sell this idea, after a prologue that tells us that the mother is now dead and that this is something that happened in 2009, we are treated the the pilot episode of "Delivery", and director Brian Netto totally nails the tone/editing/style of a terrible TLC reality show. The constant establishing shots, the fly on the wall "personal moments" that are bookended by talking head interviews, cheesy music... it's all there, and you could easily strip out the occasional interruption of the horror angle and put it on one of those channels without anyone being aware that it was staged (well, more staged than an actual reality show, I mean).

Towards the end of the "pilot", Rachel suffers what seems like a miscarriage; she's bleeding and the doctors are unable to find a heartbeat. Faced with the choice of letting the miscarriage "run its course" or undergoing a procedure to remove it, they opt for the former - only for the fetus to suddenly come back to life the following morning. Everything points to it being a miracle, but then strange things begin to occur - the dog begins growling in Rachel's presence, and the cameras that are capturing their every move suddenly experience glitches whenever she is in their view. These audio/video glitches get mighty annoying as the film goes on and they occur more frequently - toward the end of her pregnancy I swear we hear the ZZZT! of a distorted audio track between every cut. Netta would have been wise to restrain himself with these things - at first they're actually good for a cheap scare, but they just get obnoxious and mildly headache inducing as the movie goes on, which is a big problem.

See, after the "pilot" ends, there's a lot of filler as we get to the night of the baby's birth (the obvious conclusion), and the attempts to mix things up a bit (like when a priest is brought in to bless the house) will mostly just remind viewers of Paranormal Activity. As it is, the couple is very similar to Katie and Micah, so anything else that might trigger some deja vu is unfortunate, and thus adding in a recurring irritant hurts the movie some - you might start wanting the movie to just get on with it. Some might also balk (spoiler!) that the supernatural element is never really explained - I personally didn't mind (better no explanation that a potentially stupid one that the movie can't recover from), but it's strange that they almost seem to be trying to suggest Rachel is just experiencing something psychological the whole time, but with the glitches and a few other "demonic" moments there's no question that it's something actually wrong with her pregnancy.

Otherwise, it works pretty damn well, and I'm super relieved that I didn't bring my wife along. I'm more excited about having kids than she is as it is (can you blame her? Look at me. She'll have to carry around another one that'll look like me for the better part of a year), and this probably would have scared her right off for good. The miscarriage stuff (which is gut-wrenching; it's the rare reality/mockumentary horror where I actually cared about the characters) is brutal by itself, but then you add in the "oh and your baby might be a demon or something and it'll make you break mirrors and stab the family dog and such" element? The movie should have a warning label for pregnant women - the physical harm of a roller coaster wouldn't match the psychological harm of seeing this stuff play out when you got your own bun in the oven. Even a movie like Rosemary's Baby (a superior film, don't get me wrong) doesn't get into the nitty-gritty of a pregnancy (Mia had too many other things to worry about, really) like this does, and playing on those fears and worries helps the movie clear the hurdle of all horror movies of this type: the "nothing is happening" factor. Kyle gets increasingly frustrated with the camera crew and they start to bicker a lot, but apart from the occasional freak out moment, we know that the movie will be action-lite until the very end. So toss in some real world problems (and avoid too many Rosemary flashbacks by glossing over whatever devilish element might be in play) and viola! The rare found footage horror that rarely bores.

Being that this was the movie's premiere at a festival, I doubt anyone will be able to see it for a while (though if you're in LA - it's playing again on Friday!), but since I've slowed down maybe this review will still be on the front page by the time we hear about distribution. But if not I'll remind you when it does - it's not a perfect film, but it's a step in the right direction for the found footage sub-genre, and I want to champion the films that apply that aesthetic to something besides Paranormal Activity sequels or a bunch of assholes poking around an abandoned building.

What say you?


V/H/S/2 (2013)

MAY 13, 2013

GENRE: ANTHOLOGY, MOCKUMENTARY
SOURCE: THEATRICAL (PRESS SCREENING)

I liked but did not love V/H/S, having issues with pretty much every segment (some more damaging than others) and being disappointed with the total lack of payoff in the wraparound sequence. But happily, I can confirm what a lot of pals have told me (thanks to SXSW/Sundance screenings and such): the sequel, originally the much better S-VHS but now simply V/H/S/2, is superior in just about every way - hell, they even improved the (already awesome) VHS tracking ravaged/ugly font end credits that simulate a VCR's on screen display. It's not quite Creepshow or Trick R Treat, but any sequel that surpasses its original is always to be commended.

The wraparound segment is similar, and confusingly unrelated - it's about a sleazy PI and his partner hunting for a missing college student and tracking him to a house filled with VHS tapes, but it's not a. the same house from the first movie or b. even one of the same aged kids who disappeared in the first film. I thought it would be a fun way to build a mythology (a 3rd film is already planned) out of wraparounds, which would be unique for this genre (not that sequels are common to begin with), but it seems they just wanted to keep the idea of VHS tapes and disregard everything else. Nothing against it; it's not like I've been clamoring the IMDb boards to theories on what happened at the end of the first wraparound sequence, but as a fan of sequel mythology in general (see: my love of the Saw movies) I was a bit bummed. Luckily, as a whole it works better than the original's, with a terrific scare and a fun little resolution that suggests something a little more supernatural is at play - which may also explain how all this high tech camera stuff ends up on cruddy VHS tapes in the first place.

The first proper story has a great hook - there's a camera inside the experimental cybernetic eye that has been put into the victim of a car accident, which gives him a bit of a Terminator look at first (but seems to heal quickly). As with Maniac, this means we get not entirely convincing shots of the actor (Adam Wingard, who also directed) looking at a mirror more than seemingly necessary, but it's a great way around the "Why are they filming" thing (something that seems to have been a goal of every short's crew). The horror kicks in when he starts seeing ghosts with his new eye, and then a mysterious girl (and not very good actress) comes over to explain that she has an ear implant from the same people that allows her to hear ghosts talking to her, at which point all hell breaks loose as the ghosts begin their assault. I can't help but think this deserved a feature or at least a longer segment; not only do we know very little about the ghosts (kind of important in a ghost story) but it's never fully clear what the company can gain from doing this. Sadly the film's weakest installment, but the jolts work and the concept itself is intriguing.

Next up is a zombie tale from none other than Eduardo Sanchez, half of the writer/director team behind Blair Witch Project (who co-directs here with BW producer Gregg Hale). I loved the scenario behind this one - a bicyclist with a GoPro on his helmet is bitten by a zombie while racing through the woods, and then we see his transformation and resulting attack on innocent bystanders all from the POV of the camera that's still attached to his head. It's the most fully satisfying of them all in terms of closure - I didn't feel it was too short (or long), nor did I feel it deserved more explanations or backstory for anything that was going on - it was a simple story with a unique idea, done quite well save for a few unfortunate digital blood sprays mixed in with the practical ones.

The third will probably be everyone's favorite, and not just because it's from Gareth Evans - the director of The Raid, the current go-to movie to name check when you want to complain about Hollywood does everything wrong. As with the first story I can't help but feel this could have been longer, as our filmmakers (with a variety of cameras here, though at least one is in a shirt button to explain the "still filming" aspect when things go apeshit) seem to get easy access to this very disturbing cult sect on a day that is apparently very important to them - why'd they let them in in the first place? But otherwise it's an intense slice of WTFery, rivaling the first film's haunted house segment in terms of how insane it gets from where it began. At one point a room full of cult members shoot themselves in the head simultaneously, and that's not even in the top 5 moments that left my eyes widening and muttering "Holy shit..." I heard someone say the final shot was too much, and I won't spoil it, but I will say that I loved it - I'm all for things just going for broke and being as nutty as they like.

And that is why I was left SOMEWHAT disappointed with the final entry, directed by Jason Eisener (Hobo With A Shotgun). It starts off with kids playing elaborate pranks on the older sister of two of them (and her boyfriend), and then things go awry when aliens invade mid-prank. It's certainly intense, but kind of one note - the aliens (standard pale skinned/giant eyed things) just sort of swarm around as a giant white light explosion/loud noise out of a current movie trailer (BWWWARRRRRRRRRM) goes off over and over. It's so chaotic (and lo-fi - the camera is attached to a dog which suggests another GoPro, but it looks like mini DV at best) that it's often hard to tell what is happening and who has been taken (except for the poor dog - UNNECESSARY, JERKS!), so it gets a bit tiresome by the end as it's basically just one long attempt to run away from a not-very-well defined villain. I actually preferred the pranks part - the kids are kind of awesome and foul mouthed (making me wish Eisener would just redo Super 8 and give it a better 3rd act this time around), but since each segment was better than the one before it, I wanted the film to keep topping itself, and it doesn't QUITE get there.

But again, overall it worked better than the original, and each segment had its merits (something you couldn't say about the first movie thanks to that terrible one in the woods); the weakest spots here are as good as the best in the first film, which is commendable. Plus it's shorter, and there was more variety between each one - aliens, zombies, cults, mad scientists... - and I liked that they found ways to attach the cameras to something other than someone's hand as often as possible. Add in the improved wraparound and you just have an overall better experience; the biggest hurdle it has is that it's closer to spiritual remake than sequel, so the novelty has worn off some. Thankfully, since they're NOT related, if you haven't seen the first yet, feel free to just start with this.

What say you?

P.S. In the interest of full disclosure, I do know some of the folks behind the movie (and it was produced by my old boss from Bloody Disgusting), but I certainly don't know the Raid folks and that was my favorite part. Also, just an FYI, over time my opinions have shifted on the first one; I previously liked the Skype story the most but have come to like the haunted house one above all. And that 3rd story is my least favorite, not the 1st (the "bat girl") as my review states. Should I do a HMAD 2.0 and re-review every movie? (I don't care what you say, I won't actually DO that, but it'd be interesting to handpick a few others and see if my opinion has changed.)


The Frankenstein Theory (2013)

MARCH 21, 2013

GENRE: MOCKUMENTARY, MONSTER
SOURCE: DVD (OWN COLLECTION)

So here's an interesting situation - The Frankenstein Theory thankfully avoids the problem I've seen in a lot of found footage movies as of late, in that it almost never has characters filming things for no reason, doesn't have "coverage" (a problem I was very afraid of since it was from some of the producers of Last Exorcism, one of the worst offenders), and, most importantly, isn't about a haunted asylum. But because it follows the "rules" for the most part (it has a score at times, and whoever found the footage apparently wanted to classy it up a bit with occasional establishing shots even when things have gone to hell), it has another problem: it's kind of a chore to sit through.

For starters, writer/director/producer Andrew Weiner has clearly seen Blair Witch Project and possibly Troll Hunter (the movie is copyright 2011, same year Troll Hunter first started playing in the US), and apes their structure a bit too closely at times, especially in the 3rd act where a character disappears without a trace, howls are heard in the middle of the night when they think they're safe in their tents, etc. The deja vu got to be a bit much for me, and that's for a movie that already hadn't done much to win me over. Perhaps it's just because I've seen a lot of these things, but at no point did I find myself thinking "Oh, that's new!".

But isn't it about Frankenstein? Yeah, technically. The setup is the best part: our flawed hero is a descendent of the real Frankenstein (named Venkenheim), who believes that his creation inspired Mary Shelley's book and that the creature is still roaming around in the Canadian part of the Arctic Circle. So he does what anyone would do: gathers a documentary crew of four (really three; the camera guy is very serious about his job and we almost never see him - he's like Cambot from MST3k) and heads into the wilderness with more film equipment than food, no weapons of note, etc. To be fair, they didn't expect to be gone for as long as they end up being there and they do hire a guide (who is very matter of fact and has a thick accent, which is what made me think of Troll Hunter, though at one point the movie just becomes Jaws as he tells a horrific story about an encounter with a polar bear), but still, don't any of these folks ever hire some off-duty police officers or something when tracking a dangerous monster?

And that's the other thing - it's an awesome concept, but it sadly plays out just like any other FF about trying to find Bigfoot, trolls (natch), etc. Even when Venkenheim (Kris Lemche, the only actor I recognized, though the sound guy reminded me a lot of Joe Lynch) is talking about his ancestor and the science of the monster, the movie never really dives into it enough for it to have its own identity apart from those others. Also (SPOILER), we only really see the monster once in the last shot, and looks pretty great which doesn't help matters any - why didn't you let us see him throughout the movie? And why turn him into a generic lumbering brute, instead of something with a bit of character and intelligence like in the 1994 film (which is one of the few (only?) to use the idea of him being in the Arctic)? It's like they had all these potential paths to take that would turn this into something really memorable, and opted to do the same sort of stuff even a casual fan of the genre has probably seen enough by now.

It's also difficult to tell the characters apart at times, as they're all bundled up (even the coat colors are similar!) and often in the dark - the third act has a lot of night vision where even Lemche (who has a distinctive face) kind of blends with the others. That said, I do like that it was set in the snow, which is rare for these things and boosted the survival aspect to some extent, especially since (again) they're stuck out there longer than planned. Plus, even if it kind of hurt the movie in the long run, there IS some realism to the idea that people shooting a documentary under extreme conditions might end up with footage that isn't exactly movie-ready. But this is a "meet me halfway" genre; we can accept some boredom and not getting everything in the shot, but every now and then it's OK to cheat to provide us with some release. I mean, hell, all of the kills are off-screen - one or two makes some sense but come on, they can't offer ONE SHOT of the guy with the camera walking right into the monster?

And it's a shame, because this is actually the most likable cast in one of these things that I've seen in ages. I loved the interplay between the sound guy and the backup camera operator (not sure if he had any other function), and the girl who was directing was charming and did a fine job of looking out for her team while keeping Venkenheim on track. Venkenheim butts heads with the others from time to time, but it's natural frustrating coming to a head, not the usual just plain dickishness that clouds a lot of these movies. And Weiner keeps shaki-cam and other obnoxious staples of the mock-doc genre to a minimum, and even finds a few ways to add excitement before they even get to the snow: there's an early bit where the director is talking to the camera while driving and almost hits a guy (who then tries to pull her out of the car), and an interview subject who also happens to be a meth-head suddenly turns hostile and pulls a gun on them. So that stuff, along with the setup, makes this the rare found footage movie where the first act is better than the others - usually these things are interminable until the back half, but that's pretty much where this one's problems really start.

However, Weiner definitely approaches this sort of thing more logically than most of his peers, so hopefully he will try again with a more unique script. I was saying the other night on a podcast - the GENRE isn't "found footage", it's applying it TO a genre. You can take any of those sub-genres listed on the right and make a found footage movie out of it, so there's no need to stick to ghosts in buildings and monsters in the woods all the time. I know most of the review is negative, but it's really not a bad movie, and if you've only seen the Paranormal Activities out of this recent wave I'd definitely recommend it if you don't mind a lack of on-screen action (it's not rated but it could be PG-13 save for language). I'm mostly disappointed in the vast chasm between the promise of the setup and the execution - if you strip Lemche's dialogue out it's basically yet another Bigfoot one. Better than the other two I've seen recently, but not enough to stave off the feeling I had already seen it.

What say you?

P.S. Filmmakers, I BEG you - change the damn Final Cut Pro default font for your titles! As soon as I see it, it just sends one word to my head: "lazy". I swear they make it ugly on purpose so that people DON'T use it and you go ahead and do it anyway.

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